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Look at Us, We're R&D // Look at Us, We're R&D (cont'd) (MBRO-003) - The Brothers' War Minigames
Look at Us, We're R&D // Look at Us, We're R&D (cont'd) (MBRO-003) - The Brothers' War Minigames
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Gladiator
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Pioneer
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Modern
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Legacy
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Pauper
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Vintage
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Penny
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Commander
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Oathbreaker
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Standardbrawl
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Brawl
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Alchemy
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Pauper Commander
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Oldschool
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Predh
3+ players | 1 pack | 10 min | Pen & Paper
OBJECTIVE:
Magic _Magic_ takes a team!! Work together to design and illustrate a unique _Magic_ card.
GET READY:
Open a booster, remove all non-_Magic_ cards and shuffle the rest. Have one player be an artist and another be a writer, then the remaining players will be designers.
LET'S PLAY:
The designers take turns filling out the different parts of a card with pen and paper. To determine these, they draw a random card from the pack, pick one of the categories, and copy it from the card (if it's missing the category you want, draw another). The designers continue until these are all filled in:
OBJECTIVE:
Magic _Magic_ takes a team!! Work together to design and illustrate a unique _Magic_ card.
GET READY:
Open a booster, remove all non-_Magic_ cards and shuffle the rest. Have one player be an artist and another be a writer, then the remaining players will be designers.
LET'S PLAY:
The designers take turns filling out the different parts of a card with pen and paper. To determine these, they draw a random card from the pack, pick one of the categories, and copy it from the card (if it's missing the category you want, draw another). The designers continue until these are all filled in:
• Casting Cost
• Card Type
• Card Text
• Power & Toughness (if the card has a type that requires it)
Next, the artist draws what they think the card would look like. Finally, the writer gives the card a name and flavor text to bring it all together and finish the card. Rotate roles until everyone has had the chance to be an artist and writer.
TO WIN:
Once each player has had a chance to play each role, present your created cards. Players vote to nominate their favorites for the following categories: most powerful, least functional, and most flavorful.
• Card Type
• Card Text
• Power & Toughness (if the card has a type that requires it)
Next, the artist draws what they think the card would look like. Finally, the writer gives the card a name and flavor text to bring it all together and finish the card. Rotate roles until everyone has had the chance to be an artist and writer.
TO WIN:
Once each player has had a chance to play each role, present your created cards. Players vote to nominate their favorites for the following categories: most powerful, least functional, and most flavorful.
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